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Add VME Module » History » Version 1

Ole Hansen, 03/30/2018 10:24 PM

1 1 Ole Hansen
h1.  How to add a VME Module to Podd
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R. Michaels, Mar 23, 2015
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A VME module is a device that sits in a VME crate and reads data. This document explains how to add a new VME module to the decoder for the Podd analyzer.
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Note: I don't expect anyone to invent a new Fastbus module, so I'm only explaining VME. This is part of the "OO Decoder Upgrade" circa 2014.
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Follow these steps. Details are shown below.
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* Write a module class that inherits from VmeModule. An example would be SkeletonModule. You could copy that and make changes.
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* Warning: your class must not be abstract ! If it is, the module will not be instantiated. (this means that methods=0 in base class must be defined).
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* Add the "DoRegister" lines to your new module class. Note, each module has a unique identifying number, the "model number". E.g. 3801 for a Struck model 3801 scaler.
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* Add the class to the namespace Decoder in Decoder.h
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* Add it to the Makefile
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* Add it to the haDecode_LinkDef.h file
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* Add the appropriate lines to the crate map file db_cratemap.dat 
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Note that you can also "make your module a plugin":https://github.com/JeffersonLab/analyzer/blob/master/hana_decode/README_NEWMODULE.md. Using a plugin in Podd is an ideal way to develop and test your new module. (Thanks to Steve Wood for that.)
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Here are a few technical details.
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The "DoRegister" lines look like this, e.g. in @Fadc250Module.C@
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<pre>
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 Module::TypeIter_t Fadc250Module::fgThisType =
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    DoRegister( ModuleType( "Decoder::Fadc250Module" , 250 ));
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</pre>
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The last number (250) is the "model number" and must be unique for
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that class.  It essentially signals what class to use.
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The model number must also appear in the @db_cratemap.dat@ file.
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Actually, this was always the case.
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The line in haDecode_LinkDef.h looks like this:
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<pre>
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#pragma link C++ class Decoder::Fadc250Module+; 
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</pre> 
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Important: If you fail to add the above line to @haDecode_LinkDef.h@ the code
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will compile and run, but the class is not instantiated (and an error
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message is shown) which means basically no module.  It could take awhile
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to figure that out if you miss the error messages.
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The OO Decoder is very reliant on the @db_cratemap.dat@ file, so effort
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must be put into making that correct.  If a module is not in the cratemap
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it will be ignored !  Put in all modules that were ever used during the 
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experiment.  If a module is in the cratemap but not defined, a warning 
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is issued.  For example, there is no such thing as a model 5678 VME module.  
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For Fastbus (unlike VME !), the modules are discoverable from the data, 
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and if they are not in the cratemap a warning is issued.  Fix it.  
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One advantage of the new OO Decoder scheme is that you can "Get"
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a module.  This is useful for modules with complex behaviour.
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See @tstfadc_main.C@, @tstf1tdc_main.C@, or @tstskel_main.C@
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for examples
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<pre>
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fadc = evdata->GetModule(9,5); // crate 9, slot 5
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if (fadc->GetMode()==1) {// do one thing, e.g.
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    h1->Fill(fadc->GetData(1,11,0));
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} 
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if (fadc->GetMode()==2)
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    cout<<"do something else"; 
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</pre>